; $Id: opengl32.def 22120 2006-05-30 21:01:24Z fireball $
;
; opengl32.edf
;
; ReactOS Operating System
;
LIBRARY opengl32.dll
EXPORTS
;DllInitialize

glAccum@8
glAlphaFunc@8
glAreTexturesResident@12
glArrayElement@4
glBegin@4
glBindTexture@8
glBitmap@28
glBlendFunc@8
glCallList@4
glCallLists@12
glClear@4
glClearAccum@16
glClearColor@16
glClearDepth@8
glClearIndex@4
glClearStencil@4
glClipPlane@8

glColor3b@12
glColor3bv@4
glColor3d@24
glColor3dv@4
glColor3f@12
glColor3fv@4
glColor3i@12
glColor3iv@4
glColor3s@12
glColor3sv@4
glColor3ub@12
glColor3ubv@4
glColor3ui@12
glColor3uiv@4
glColor3us@12
glColor3usv@4

glColor4b@16
glColor4bv@4
glColor4d@32
glColor4dv@4
glColor4f@16
glColor4fv@4
glColor4i@16
glColor4iv@4
glColor4s@16
glColor4sv@4
glColor4ub@16
glColor4ubv@4
glColor4ui@16
glColor4uiv@4
glColor4us@16
glColor4usv@4

glColorMask@16
glColorMaterial@8
glColorPointer@16
glCopyPixels@20
glCopyTexImage1D@28
glCopyTexImage2D@32
glCopyTexSubImage1D@24
glCopyTexSubImage2D@32
glCullFace@4
;glDebugEntry
glDeleteLists@8
glDeleteTextures@8
glDepthFunc@4
glDepthMask@4
glDepthRange@16
glDisable@4
glDisableClientState@4
glDrawArrays@12
glDrawBuffer@4
glDrawElements@16
glDrawPixels@20
glEdgeFlag@4
glEdgeFlagPointer@8
glEdgeFlagv@4
glEnable@4
glEnableClientState@4
glEnd@0
glEndList@0

glEvalCoord1d@8
glEvalCoord1dv@4
glEvalCoord1f@4
glEvalCoord1fv@4
glEvalCoord2d@16
glEvalCoord2dv@4
glEvalCoord2f@8
glEvalCoord2fv@4

glEvalMesh1@12
glEvalMesh2@20
glEvalPoint1@4
glEvalPoint2@8
glFeedbackBuffer@12
glFinish@0
glFlush@0
glFogf@8
glFogfv@8
glFogi@8
glFogiv@8
glFrontFace@4
glFrustum@48
glGenLists@4
glGenTextures@8
glGetBooleanv@8
glGetClipPlane@8
glGetDoublev@8
glGetError@0
glGetFloatv@8
glGetIntegerv@8
glGetLightfv@12
glGetLightiv@12
glGetMapdv@12
glGetMapfv@12
glGetMapiv@12
glGetMaterialfv@12
glGetMaterialiv@12
glGetPixelMapfv@8
glGetPixelMapuiv@8
glGetPixelMapusv@8
glGetPointerv@8
glGetPolygonStipple@4
glGetString@4
glGetTexEnvfv@12
glGetTexEnviv@12
glGetTexGendv@12
glGetTexGenfv@12
glGetTexGeniv@12
glGetTexImage@20
glGetTexLevelParameterfv@16
glGetTexLevelParameteriv@16
glGetTexParameterfv@12
glGetTexParameteriv@12
glHint@8
glIndexd@8
glIndexdv@4
glIndexf@4
glIndexfv@4
glIndexi@4
glIndexiv@4
glIndexMask@4
glIndexPointer@12
glIndexs@4
glIndexsv@4
glIndexub@4
glIndexubv@4
glInitNames@0
glInterleavedArrays@12
glIsEnabled@4
glIsList@4
glIsTexture@4

glLightf@12
glLightfv@12
glLighti@12
glLightiv@12
glLightModelf@8
glLightModelfv@8
glLightModeli@8
glLightModeliv@8

glLineStipple@8
glLineWidth@4
glListBase@4
glLoadIdentity@0
glLoadMatrixd@4
glLoadMatrixf@4
glLoadName@4
glLogicOp@4

glMap1d@32
glMap1f@24
glMap2d@56
glMap2f@40
glMapGrid1d@20
glMapGrid1f@12
glMapGrid2d@40
glMapGrid2f@24

glMaterialf@12
glMaterialfv@12
glMateriali@12
glMaterialiv@12

glMatrixMode@4
;GlmfBeginGlsBlock
;GlmfCloseMetaFile
;GlmfEndGlsBlock
;GlmfEndPlayback
;GlmfInitPlayback
;GlmfPlayGlsRecord
glMultMatrixd@4
glMultMatrixf@4
glNewList@8

glNormal3b@12
glNormal3bv@4
glNormal3d@24
glNormal3dv@4
glNormal3f@12
glNormal3fv@4
glNormal3i@12
glNormal3iv@4
glNormal3s@12
glNormal3sv@4
glNormalPointer@12

glOrtho@48
glPassThrough@4
glPixelMapfv@12
glPixelMapuiv@12
glPixelMapusv@12
glPixelStoref@8
glPixelStorei@8
glPixelTransferf@8
glPixelTransferi@8
glPixelZoom@8
glPointSize@4
glPolygonMode@8
glPolygonOffset@8
glPolygonStipple@4
glPopAttrib@0
glPopClientAttrib@0
glPopMatrix@0
glPopName@0
glPrioritizeTextures@12
glPushAttrib@4
glPushClientAttrib@4
glPushMatrix@0
glPushName@4
glRasterPos2d@16
glRasterPos2dv@4
glRasterPos2f@8
glRasterPos2fv@4
glRasterPos2i@8
glRasterPos2iv@4
glRasterPos2s@8
glRasterPos2sv@4
glRasterPos3d@24
glRasterPos3dv@4
glRasterPos3f@12
glRasterPos3fv@4
glRasterPos3i@12
glRasterPos3iv@4
glRasterPos3s@12
glRasterPos3sv@4
glRasterPos4d@32
glRasterPos4dv@4
glRasterPos4f@16
glRasterPos4fv@4
glRasterPos4i@16
glRasterPos4iv@4
glRasterPos4s@16
glRasterPos4sv@4
glReadBuffer@4
glReadPixels@28
glRectd@32
glRectdv@8
glRectf@16
glRectfv@8
glRecti@16
glRectiv@8
glRects@16
glRectsv@8
glRenderMode@4
glRotated@32
glRotatef@16
glScaled@24
glScalef@12
glScissor@16
glSelectBuffer@8
glShadeModel@4
glStencilFunc@12
glStencilMask@4
glStencilOp@12

glTexCoord1d@8
glTexCoord1dv@4
glTexCoord1f@4
glTexCoord1fv@4
glTexCoord1i@4
glTexCoord1iv@4
glTexCoord1s@4
glTexCoord1sv@4

glTexCoord2d@16
glTexCoord2dv@4
glTexCoord2f@8
glTexCoord2fv@4
glTexCoord2i@8
glTexCoord2iv@4
glTexCoord2s@8
glTexCoord2sv@4

glTexCoord3d@24
glTexCoord3dv@4
glTexCoord3f@12
glTexCoord3fv@4
glTexCoord3i@12
glTexCoord3iv@4
glTexCoord3s@12
glTexCoord3sv@4

glTexCoord4d@32
glTexCoord4dv@4
glTexCoord4f@16
glTexCoord4fv@4
glTexCoord4i@16
glTexCoord4iv@4
glTexCoord4s@16
glTexCoord4sv@4

glTexCoordPointer@16
glTexEnvf@12
glTexEnvfv@12
glTexEnvi@12
glTexEnviv@12
glTexGend@16
glTexGendv@12
glTexGenf@12
glTexGenfv@12
glTexGeni@12
glTexGeniv@12
glTexImage1D@32
glTexImage2D@36
glTexParameterf@12
glTexParameterfv@12
glTexParameteri@12
glTexParameteriv@12
glTexSubImage1D@28
glTexSubImage2D@36

glTranslated@24
glTranslatef@12

glVertex2d@16
glVertex2dv@4
glVertex2f@8
glVertex2fv@4
glVertex2i@8
glVertex2iv@4
glVertex2s@8
glVertex2sv@4

glVertex3d@24
glVertex3dv@4
glVertex3f@12
glVertex3fv@4
glVertex3i@12
glVertex3iv@4
glVertex3s@12
glVertex3sv@4

glVertex4d@32
glVertex4dv@4
glVertex4f@16
glVertex4fv@4
glVertex4i@16
glVertex4iv@4
glVertex4s@16
glVertex4sv@4

glVertexPointer@16
glViewport@16

wglChoosePixelFormat@8=rosglChoosePixelFormat@8
wglCopyContext@12=rosglCopyContext@12
wglCreateContext@4=rosglCreateContext@4
wglCreateLayerContext@8=rosglCreateLayerContext@8
wglDeleteContext@4=rosglDeleteContext@4
wglDescribeLayerPlane@20=rosglDescribeLayerPlane@20
wglDescribePixelFormat@16=rosglDescribePixelFormat@16
wglGetCurrentContext@0=rosglGetCurrentContext@0
wglGetCurrentDC@0=rosglGetCurrentDC@0
;wglGetDefaultProcAddress=rosglGetDefaultProcAddress@
wglGetLayerPaletteEntries@20=rosglGetLayerPaletteEntries@20
wglGetPixelFormat@4=rosglGetPixelFormat@4
wglGetProcAddress@4=rosglGetProcAddress@4
wglMakeCurrent@8=rosglMakeCurrent@8
wglRealizeLayerPalette@12=rosglRealizeLayerPalette@12
wglSetLayerPaletteEntries@20=rosglSetLayerPaletteEntries@20
wglSetPixelFormat@12=rosglSetPixelFormat@12
wglShareLists@8=rosglShareLists@8
wglSwapBuffers@4=rosglSwapBuffers@4
wglSwapLayerBuffers@8=rosglSwapLayerBuffers@8
;wglSwapMultipleBuffers=rosglSwapMultipleBuffers@
wglUseFontBitmapsA@16=rosglUseFontBitmapsA@16
wglUseFontBitmapsW@16=rosglUseFontBitmapsW@16
wglUseFontOutlinesA@32=rosglUseFontOutlinesA@32
wglUseFontOutlinesW@32=rosglUseFontOutlinesW@32
